The Elder Scrolls

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The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given the player over his or her character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre.

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From their giant flea-like appearance to the way they're controlled everything about them gives me the creeps.

Any creepy TES fauna and flora you're not a fan of?

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Hello, I'm going to start my first play through of Oblivion tonight. I was wondering if anyone had any tips for on what mods to use or what to check out in the game?

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submitted 11 months ago by [email protected] to c/[email protected]
 
 

shitposting, sorry.

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Back in the day I was a huge TES lore nerd. And recently I've been researching some old videos I know from back in the day with my wife cause she has an interest in the lore.

Now we're watching through the old shoddycaat lore season 1 playlist right now as I remember it being amazing basic information to get into specific events from and actually kinda know what's happening.

Once we're done there what's a great way to get lore nowadays? And how does ESO play into the canon?

Since I haven't played much of ESO I don't even know what's canon and what isn't but the stories from it I know we're already established lore when the game launched. Namely the couldharbour anchors and molag bal invading tamriel with them

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Howdy everyone, you might be surprised to hear there's a 3rd edition of an unofficial TTRPG based on the elder scrolls, or you might not! It's a classless party-based d100 system where you can do all sorts of wacky stuff like make custom spells and enchant a fork to cast Absorb Health on hit.

I have a question about how you would judge a funky interaction though. The Atronach stone grants the Spell Absorption (5) trait, which does as follows:

"Whenever magic of any kind affects them, roll a d10. If the value is less than or equal to 5 the magic has no effect on them and instead they regain missing MP up to the cost of the magic."

Nice. It helps offset the Stunted Magicka trait, which prevents natural regeneration of your MP. However, it's a bit of a double edged sword. Suddenly whenever you need healing, it's a coin toss as to whether you recover HP or MP, which could be disastrous in certain circumstances. When the party Recalls out of the collapsing mine, you might be left behind!

On the other hand, the Mysticism school offers the Absorb Health and Absorb Magicka effects, which deal X damage to an enemies HP or MP, then restores half as much HP or the entirety of MP damage to the caster. Ordinarily, this is an inefficient conversion of MP to Damage/enemy MP, but with the Spell Absorption, it can completely recoup your spent MP 50% of the time... and it's trivially easy to make multi-hit weapon enhancement spell to grant you that coin toss on every swing of your axe, or a big pulse or cloak effect to proc a bunch of absorptions at once.

My question to you is, is that too much? Is that a proper "reward" for dealing with a 50% failure chance on critically important effects? At first blush, it seems cracked and definitely not intended, but I'm not convinced the upsides eclipse the downsides.

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Because that's when things will get interesting.

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I just bought Morrowind from GOG, any mods or things I should know about before I play?

I've played Oblivion and Skyrim on console, but this will be my first TES on PC

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If you had told 23-year-old me that the brand new copy of Skyrim I was holding would be the last mainline Elder Scrolls game I'd play until I was in my 40s, I would have kicked you out of my house.

There's always Blades, I guess...