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The original was posted on /r/boardgames by /u/eckswyezed on 2023-10-07 01:29:46.


Board games these days are no stranger to HYPE. It feels like every year, some game gets super hyped, with tons of discussion here and on bgg and the game becomes hard to acquire. eg. In 2021-22 it was Ark Nova.

What games have had the longest periods of hype from your perspective?

Edit: and was the hype warranted in your opinion?

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The original was posted on /r/boardgames by /u/killd1 on 2023-10-07 03:49:56.


No matter what day it is, whether you just played it 10 minutes ago or 10 weeks ago, if you hear the beckoning call of "Anyone want to play?" what game(s) will you always say "YES!"

Since I'm asking here's my own answers:

Brass: Birmingham

Barrage

Root

So what about you guys.

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The original was posted on /r/boardgames by /u/stoonbora on 2023-10-07 03:02:59.

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The original was posted on /r/boardgames by /u/jkvandelay on 2023-10-06 19:33:26.


Hi all! Been in this community for quite some time. Personally, with the sheer amount of new games coming out all the time, the new stuff has really been burning me out! Each new game appears like yet another expression of "these tracks" or "these asymmetric powers."

I've personally been less and less interested in the new stuff, which makes me a little sad (though my shelf and wallet are happy) so I was curious as to what new stuff you have found to have really given you a cool, fresh new experience!

Not trying to be a downer or pessimistic, I know there is a whole lot of personal taste here.

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The original was posted on /r/boardgames by /u/Justthisdudeyaknow on 2023-10-06 19:17:05.


Just what the title says. My wife and I play a lot of games, and I'd love to get some of the ones that change as you go.

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The original was posted on /r/boardgames by /u/moudijouka9o on 2023-10-06 18:07:36.


Coming from a 3rd world country with no board game market, I'm really enjoying the used board games market here in France. It allows me to buy games on a much cheaper price and sell it later on if it doesn't click. The thing is that sometimes a game is played once and it wasn't that amazing so weren't not as excited to bring it out. Yet I feel bad selling it especially that we didn't really test it out , also if it's highly rated. So how many plays do you need to know that its best to let go

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The original was posted on /r/boardgames by /u/Effervex on 2023-10-06 07:39:05.


Interesting games, sold out news, or anything else about the Spiel 2023 convention taking place in Essen.

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The original was posted on /r/boardgames by /u/Time-Drawing-4944 on 2023-10-06 05:15:51.


Throwaway here. My heart is broken. I tried Mansions of Madness last year at another friends house and I liked it so much I wanted to introduce it to this local board game group that I volunteer for. I bought the game, got the organizers, and ordered additional expansion, dices to be shipped over to my country (Philippines). I was so excited for the people in the group to be able to try this game

So I'm scheduling board game night. I made a poll to ask people in the group when they are available to play and this "friend" added an additional option. - "NEVER". I thought it was a joke. But it actually wasn't. Nobody said a thing, Nobody said that it was a dick move. Only another person replied with a laugh emoji.

I asked the "friend" if he really meant what he said - and he said that it was a prank that he and the others thought would be funny - because they saw how excited I was and kept hyping up the game. So they let me purchase the expansions, the copy of Mansions (meant to be the groups copy), and the game sleeves and organizers because they had planned this CRUEL JOKE From the very beginning.

Time to move on and find a new set of friends I guess. I'm throwing away and deleting all the Halloween flyers, decorations that I made. Will be giving out the snacks instead.

But I'm keeping the game and not cancelling the orders! I WILL FIND NEW FRIENDS!!

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The original was posted on /r/boardgames by /u/chameleonsEverywhere on 2023-10-05 17:29:53.


At least in my group of friends, some of the games we play most often naturally get nicknames based on the game's theme. For example:

  • Wingspan = Bird Game
  • Betrayal At House On The Hill = Spooky House (and I also have the kids Scooby-Doo themed version of Betrayal, aka Scooby Spooky House)
  • Flamecraft = Dragon Game

It's to the point where I sometimes forget our nicknames aren't the actual titles, and only realize I need to clarify when talking to somebody outside my usual group. Do you have any fun/silly nicknames for the games you play?

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The original was posted on /r/boardgames by /u/ThirdRevolt on 2023-10-05 14:16:39.


We're considering getting some board games to keep at the office, where we are about 4 people that are familiar with modern board games. We have a lot of people that have shown interest in joining our monthly game night, and so we wanted to buy some games to have options for when more/new people join, as we are currently just playing Clank!

Would you say that Heat: Pedal to the Metal is a game that can easily be taught to someone who's not played games more complex than, say, Ticket to Ride? And if not, what are some other games we can consider, besides Azul and Catan?

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The original was posted on /r/boardgames by /u/TemperatureNo9369 on 2023-10-05 15:33:06.


Not sure if this can go here but it’s something that happened at board game night. I like to play a lot of games both social and smaller complex games. There’s only 1-2 other women and like 15-18 guys on any given night.

There’s this one guy who always comes onto me really strong. Over the weeks I greeted him enthusiastically cause he was always enthusiastic with me. But I pulled away because he kept touching me like touching my arm or elbowing my side or just leaning so close. My friend told me he was married but in an open relationship, like fine that’s ur business but ew leave me out of it. He also never directly asked me out he just kind of harasses me so I can’t even politely turn him down.

Well yesterday he tried to greet me with a hug (weird for our group) but I’m tired of it so I greeted him but just backed away. Then later in the night I’m in a deep board game with 4 people and he comes over really close leaning behind me and made a joke and elbowed me in the side. I said sharply “don’t touch me please.” He said sorry and hung around for another minute but i wouldn’t say anything else so he finally left. A lot of ppl complain there aren’t enough girls in the group but when I gave some suggestions to improve the ratio they just ignore it. I just want to play games.

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The original was posted on /r/boardgames by /u/KookSpookem on 2023-10-05 11:30:10.


I've always been intrigued by games like Twilight Imperium and Dune. The idea of a war game with shifting alliances and double-crosses seems very up my alley and I think would appeal to my current gaming group, but we never meet for long enough to get a full game. I've looked at Game of Thrones, Root, Rising Sun, they all seem in excess of 4 hours. Are there any games in this genre that can be played in under 3 hours (maybe 5 if learning)?

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The original was posted on /r/boardgames by /u/Dren218 on 2023-10-05 03:29:36.


One of my favorite games is crokinole, in part because of how simple it is to teach and pick up. 2 minutes to teach and then everyone is on equal footing. And yet, after years of playing I’m still trying to perfect different shots. What other games come to mind that are easy to teach but hard to master?

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The original was posted on /r/boardgames by /u/robotco on 2023-10-05 02:03:38.


random words because I can't post just a link beep boop

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The original was posted on /r/boardgames by /u/crabbers3 on 2023-10-05 00:23:08.


I've been playing Gloomhaven the board game with a group of friends and find it can take a while with setup and is more fun with a dedicated GM so you don't know what's behind the door. We all had the video game version since we all got it when it was free on Epic and played through there when our GM/board game owner went away for a while and found we got more game time out of the sessions with setup done for us and a lot of automation of other parts. In terms of game function I am finding it better for Gloomhaven through the video game version and wondering what people's opinion is for Gloomhaven and if you have other board games that you prefer to play the video game version of and why?

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The original was posted on /r/boardgames by /u/uniqiq on 2023-10-04 23:12:23.

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The original was posted on /r/boardgames by /u/RayFreestar on 2023-10-04 20:06:23.


Last night we played Ark Nova for the first time. It was an instant hit. We really liked it a lot. It was overwhelming at first (in a good way) then we got used to it after an hour. We didn't see more than half of the cards at the end. It was a great experience. My question is for more experienced players; Will you buy the expansion? Did you explore all the game offers and need more?

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The original was posted on /r/boardgames by /u/GirarchiWishMaker on 2023-10-04 17:01:47.


Sorry, I don't really use Reddit to often so i hope I'm posting right. My friend group plays 5 minute dungeons we usually end up yelling over each other on the best tactics even when they aren't at all. So I just wanted to see what everyone else heated groups love playing and yelling about.

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The original was posted on /r/boardgames by /u/qscvg on 2023-10-04 14:41:51.


Often abstract games have very simple rules and no theme. But I really like getting into a theme and into character, even if it's short of true RP. Any simple games that actually have a lot of depth?

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The original was posted on /r/boardgames by /u/RunnagateRampant on 2023-10-04 14:13:20.


First off, this is NOT an attack on you or what you like.

I watched, or listened to a review of a Lacerda game. Can’t remember which, or by whom, and it doesn’t matter. The reviewers did NOT like it, and they explained why by saying something like “It’s a constant struggle to do what I want. I want to do A, but for that I need to do B, which requires C or D, but for D to be at maximum efficiency I need to do A, WHICH IS WHAT I WANTED TO DO IN THE FIRST PLACE. Not a game for me!”

When I heard, or read, that I knew the game was for me. So maybe my take on Voidfall and why I’m in the “Not for me” camp will tell you why you should play it.

The positive is that Voidfall is chock full of that chain of “I want to do A but…” decisions and I love that. It’s also a gorgeous game with amazing components (mostly, more of that in a bit). But here’s why I’d rather play something else on game night.

Way, way, waaaaaayyyyy too long

We spent 6hrs on our second game of this. That is at least two full hours more than I think it’s worth. Especially since nothing new happens in age three. We could have called it quits after two ages (meta rounds or whatnot they are called). By that time you have seen all the game has to offer. The third age is only there because the last two actions you take are kind of pointless in the final round. You’re not building up towards anything in particular by then.

LARPing Excel

The extremely low luck game play makes me 100% certain that you could set up an Excel sheet for each House and scenario, that would beat any human player. I do not enjoy spending my round counting whether attacking an adjacent hex or staying put to clean up the one I’m in and plonk down a different type of fleet will net me the most points. But that is what you do in Voidfall, over and over again. The next point makes this point so much worse.

Asymmetric scoring

I really don’t like this mechanic. It distances me from the other players since I can’t keep track of all the little scoring tiles my three opponents have, PLUS what their houses give them, and what the age has. That means I can’t enjoy their clever plays. Why is player 2 depopulating his home world? Should I try and do something about it? So that silent spread sheet moment every player has, is a moment to themselves. No one else can realistically know what they’re comparing. Plus, you’re so busy doing your own spreadsheeting that you really don’t care. Sitting throught the scoring when player after player needs to consult the correct rulebook to see what points they are about to receive is torture for me.

IcOnOgRaPhY fRoM HeLl

I mean what happened here? WAs there no usability team involved? I love how Great Western Trail has this clear way of describing every tile and scoring opportunity with minimum effort to learn some icons. I guess that is what they aimed for with Voidfall, but when you have an entire leaflet of 100+ icons, that still doesn’t cover all the different icons so that you just look at the number on the card and then find the text description (that is really clear by the way) in another rulebook someone should have stepped in and said the obvious. This doesn’t do what it should.

Them plastic ships…

Gods I’d LOVE to play with the non fiddly looking tiles that came in the base version. The ships are a massive pain in the ass that makes the game harder to read. Not that it matters because you really don’t have to care about what the others are doing.

Multiplayer solitaire

I can’t help but compare this with Eclipse. Gods the laughs and excitement we’ve had playing Eclipse. In Voidfall by the second to last round my neighbor was finally able to invade me. And it was just as dull as all the other excel battles. Plus it didn’t mean much anyway, that sector didn’t contribute to my excel sheet anyway. I miss the messy player interactions of BUS, or Food Chain Magnate, or the weird donkey space mecha war of Scythe. Not to mention a well placed hate build in Age of Steam. Or even passivly aggressive getting ALL of the VIPs into your gallery in The Gallerist. In Voidfall everything you do happens in a vacuum. Keep your head down, run your spreadsheet, win.

In the third age I programmed all of my six moves on turn one, and not even being invaded made me change anything. I won much biggly. It was kind of interesting in a puzzly way. But it’s not for me.

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The original was posted on /r/boardgames by /u/RayFreestar on 2023-10-03 20:58:13.


What is your take on the classic board games like Risk, Scotland Yard, Scrabble? They don't have much success on BGG charts, yet they seem to stand the test of time.

Do you like those classic games and think they are misranked or do you think they are just outdated and there are many better alternatives now?

I also wonder which contemporary games do you think will be still around 40-60 years from now?

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The original was posted on /r/boardgames by /u/Murraculous1 on 2023-10-03 19:57:05.


Note: This marathon post also exists in podcast form, if you prefer to listen.

The Reinerssance party continues with my largest 1st Impressions post ever featuring 18 Knizia games. Enjoy!

My Island

13 Plays (2 Players)

Review copy provided by the publisher.

Your island WILL be unique. So the box prophecy says, and so it must be fulfilled.

My Island is the hotly anticipated sequel to Reiner Knizia’s My City — an approachable, spatial puzzle legacy game about filling your board with tiles by following bingo style card flips. My City offered the most satisfying use of polyominoes I’ve ever encountered, and I was excited to see what the hexagonal pivot to My Island would bring.

More than any other element, the core change from square-based polyominoes to hexagonal-based shapes is far and away what sets these two games apart. Rather than having the My City freedom to place a tile adjacent to any other tile, My Island forces you to always link one hex to another matching hex type as you spread your tiles across the island. This added restriction is compensated by the fact that you only have 4 different shapes to deal with (at least in the early episodes), which is noticeably far less than the 8 starting shapes of My City.

While it is still a tile laying spatial puzzle at its core, the tiles of My Island make it feel like a very different beast. The puzzle is much less about fitting different shapes together perfectly and efficiently — rather, it is more about building clusters or lines or barriers of symbols of a matching type. Each tile has two, three, for four different symbols on it — house, field, path, and wall. The aim is to link paths together that create a route or cluster houses together to form a village or connect fields together to form a farm. As your tiles sprawl across the island, your options for how to finish these groups dwindle.

Fundamentally, the amount of long-term planning required seems generally less than what My City demanded. The fact that the shapes of My Island are so similar means that you can usually adapt on the fly and find multiple different tiles to meet your goals. So the puzzle is perhaps a bit more loose and forgiving in that sense. But you still certainly need to plan and map out your tile arrangements as the open spaces shrink. It’s common for players to position their yet unused tiles in intentional areas around the outside of the board as they simply wait for the matching card to be flipped so they can insert the tile precisely in its planned location.

But as per usual, Reiner finds plenty of ways to push you outside your routines through the use of evolving legacy rules. Sometimes he changes the way you score points, other times he layers on yet another objective with a tempting reward when achieved or a devastating consequence when neglected. What once was your highest priority strategy can quickly become a fading memory.

This ebb and flow of objectives, this evolution of board and tile features, this unveiling of new adventures within a sound and satisfying puzzle is precisely what makes this line of games so great. As far as I can tell, My Island is no better or worse than its progenitors. Unless you have a personal vendetta against polyominoes or hexes, I suppose. At any rate, it simply continues the tried and true recipe of engaging episodes and competitive chapters, all while offering its own twist on the formula.

True, My Island doesn’t quite feel as thrillingly novel or refreshingly unique as My City did when we dove into it 3 years ago. But it’s still mighty impressive for us to now be 50 plays into this line of games and still hungry to explore the next episodes and chapters. Shoot, we even just opened the thick Chapter 5 envelope and encountered a feature that I was not expecting at all. Even after all these plays, it seems that this My ____ series still has more tricks up its sleeve.

Prognosis: Excellent

Galaxy Cat Extension

2 Plays (3 Players)

Due to Reddit post text limitations, my impressions for Galaxy Cat Extension have been rerouted to this post.

Pick a Pen Trilogy

9 Plays (3 plays per game, 2 Players)

Due to Reddit post text limitations, my impressions for the Pick a Pen trilogy have been rerouted to this post.

Yangtze

1 Play (4 players)

Due to Reddit post text limitations, my impressions for Yangtze have been rerouted to this post.

Sunrise Lane (And Rondo)

Rondo — 1 Play (3 Players)

Sunrise Lane — 3 Plays (2,3, & 4 Players)

Back in March, at Dice Tower West, I got the chance to try out Reiner Knizia’s Rondo. Not long after that, I wrote up my first impressions of the game. But it just so happened that I put off publishing my impressions long enough for publisher Horrible Guild to announce a new version of the design titled Sunrise Lane. So I figured, why not put off my Rondo impressions even longer until I can try both versions? Well, after several more months, we’re finally here and ready to dive in.

First, my thoughts on Rondo:

If anybody is the King of light, easily teachable, clever, addictive, family-weight board games, it’s Reiner Knizia. I’m talking about games like Ingenious, Quest for El Dorado, Lost Cities: The Board Game, Treasures of Nakbe, Blue Lagoon, Whale Riders, Indigo, and so many more. Along those same lines, Rondo is an easy addition to this list.

With its massive yet simple board and its big draw bag of clackity colored tiles which are slotted into your player rack, Rondo gives a nod of appreciation to casual family games like Sequence and Rummikub. Turns are dead simple: draw two tiles or play as many tiles as you want and then draw one back. These tiles can be five unique colors: red, yellow, blue, green, and purple. And you can place your tiles in a line starting from the center of the board or adjacent to any tiles that are already out. Players will be snaking their tiles outward along a wheel of numbers which range from 1 to 5 and match the five colors of tiles. While you’re allowed to place any tile facedown on a given space, you can only place a tile face up and score the displayed number of points beneath if the colors between tile and space match. Most satisfying of all, you are allowed to plop down multiple tiles onto an open matching-colored space and score its points multiple times in the same turn. That feels particularly good when the space is a 3, 4, or 5.

Rondo has a buttery smooth ebb and flow of building your hand over multiple turns, then spreading tiles over the “rondo” and raking in the big points, then starting over again by accumulating more tiles from the bag. Finding and claiming the most opportunistic locations based on your bag draw may not be as strategic as Knizia’s greatest hits, but there is something quite addictive and satisfying about it all. The decision of whether to keep drawing or commit your hand early is zesty enough to feel meaningful and impactful, yet none of it gets bogged down by over-analysis or overexertion.

Rondo is a game that warmly invites you to sit down with family or friends and enjoy a casual competition while you catch up with each other. For most non-gamers, that’s all they really want anyway. For myself, it’s certainly one that I wouldn’t be disappointed to play again. It’s hard to dislike a game that is this pure, smart, and quick.

And now, on to Sunrise Lane:

I was impressed enough by my one play of Rondo that part of me was tempted to track down an old copy in the used market. But there were also just enough factors that kept me from pulling the trigger (aside from the fact that it is a bit tricky to get ahold of): The box is huge (and I’m getting increasingly tired of big boxes), the presentation is completely abstract (making it even harder to get to the table), and...


Content cut off. Read original on https://old.reddit.com/r/boardgames/comments/16yypw7/1st_impressions_of_my_island_sunrise_lane_and/

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The original was posted on /r/boardgames by /u/noisytrees on 2023-10-03 17:55:47.


I’m picking up a game to bring to a game night tonight with some friends; we’re all in our 20’s and like board games but are pretty casual players. I’m between getting Cascadia, Wingspan, and Creature Comforts. I’ve heard good things about all of them but can’t decide, any thoughts you have would be appreciated! Thank you!

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The original was posted on /r/boardgames by /u/Sprackhaus on 2023-10-03 22:05:18.

Original Title: This is game Mycelia. I did all the game design, graphic design and illustration - It's my baby & I've put in a crazy amount of work into it. It launched it on Kickstarter a few weeks ago, it's gone incredibly well & now only has 5 days left. Reddit has been part of it's journey so thanks guys!

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The original was posted on /r/boardgames by /u/illusio on 2023-10-03 15:51:54.

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