Keegen

joined 1 year ago
[–] [email protected] 1 points 1 day ago (1 children)

The whole point of having Aegis Gale is to free yourself from the Blazing Pillage spam. That and it's genuinely hard to fit in two augments at the same time without making serious sacrifices to the build.

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago) (3 children)

My solution to the "running out of shields" problem, which is especially prevalent against the Infested, was subsuming Rebuild Shields (Condemn is a solid option too) over her 3 which you don't really use now with no need for it for Blazing Pillage anyway. Pay 500 shields (or much less if you run efficiency) to get almost 7k back every 12sec, pretty good deal!

Edit: Forgot to mention Sentinels are also very good with the Guardian mod, couple it with the Bond mod that I forgot the name of that reduces all companion ability CDs when killing enemies with 3 or more statuses and a Tazicor or Helstrum on your sentinel to prime for you and you can lower the 30sec CD by a lot.

[–] [email protected] 5 points 1 day ago

I wanted to revisit Hildryn first cause she's gotten a massive glow-up since her original post in the form of her new augment, Aegis Gale. No longer is she forced into the incredibly boring Blazing Pillage spam gameplay, she can now take to the skies and rain down death like she was intended to! She went from a frame I farmed purely so I can subsume her for Pillage to one of my absolute favorites all thanks to this augment. The augment allows you to turn your Balefire while in Aegis Storm into a burst fire cannon, firing out 4 projectiles with a single button press and adding extra damage to it scaling with your maximum shield capacity (which given that you are Hildryn, should be pretty impressive). Changing it from the clunky charge-up into a burst fire alone is a huge QoL improvement already (especially with the accessibility settings letting you turn it into a proper full auto), but the extra scaling damage is what really pushes your Balefire into a proper endgame capable weapon. My one complaint is that I really wish this would just replace your actual primary fire, having to hold down M3 is pretty awkward. I know there is the augment for her 1 that you could run with this one, but no one is gonna be doing that given how much stronger the alternate fire is compared to the charged primary.

 

The shield maiden, muscle mommy, justice rains from above - Hildryn!

Release date: 2019-03-08

Passive: Utilizes shields instead of energy to power her abilities. Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline's health loss per kill. Hildryn's Shield Gating grace period is 3.5 seconds when fully charged.
Balefire - Charge and launch devastating bolts of fire (the game lies, it's actually electricity).
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.

Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.

[–] [email protected] 2 points 2 days ago (1 children)

For all of Subaru's faults, man has a determination that I don't think Kazuma would have. One particularly gruesome death would likely be all it took for him to fuck off to a far away place and turn this show into a slice of life (at least until the now unchecked witch cult ran rampart and caught up to him). Subaru might not be the cleverest, but despite some truly sanity-shattering things happening to him he just keeps going.

[–] [email protected] 10 points 2 days ago (2 children)

The eye opening moment is when one of these threads touches on a subject you know a lot about and the top upvoted comment is spouting complete bullshit. See it once and you start to doubt the credibility of every other highly upvoted comment that looks legit but could be just as wrong, you simply don't know enough to immediately disprove it.

[–] [email protected] 2 points 3 days ago (4 children)

Yeah, I've wondered that too. He doesn't even really need a weapon either, just spill his secret and he gets an instant heart attack anyways. Unless I forgot some detail from Season 1 (I very well could, it has been a long while) there is no penalty for suicide over getting killed and with how gruesome most of his deaths are he really could use an easy way out.

[–] [email protected] 90 points 3 days ago (1 children)

Extremely rare SFW Oglaf!

[–] [email protected] 5 points 3 days ago (10 children)

Seasonal death counter: 3 (+0, This really is a good time to add to this counter, Subaru. Things are already looking pretty grim as they are, you don't want that save point moving now!)

So the archbishop wasn't actually a dragon (even though they have the blood of one), they were a damned shapeshifter! Anyone who had to deal with Orin and her gang of shape-changing murderers in BG3 knows how annoying those things can get.

Capella really asking the "Would you still love me if I was a worm?" question except literally. Regulus is pretty interesting, he's relatively "sane" compared to the rest of the bunch, he's just an absolutely awful egoistical asshole who was given demigod level of power so no one can say "no" to him. It really makes his just so very hateable even when compared to the rest of his already hard to like comrades.

[–] [email protected] 1 points 3 days ago

Michi here:

gives off the exact same energy as this meme:

[–] [email protected] 2 points 5 days ago

As a huge Nezha enjoyer, the Strun Incarnon is an absolute BEAST for his new augment, Divine Retribution. Insane status chance with base 50% Slash weighting on the Incarnon form explosion, which you can (and should) push even further with Sweeping Serration, and "low" enough direct damage to not vaporize whatever you're shooting at (in Steel Path at least) on impact, allowing the procs to spread to every speared enemy. Usually a single shot is enough to wipe out everyone unfortunate enough to get caught in the AoE (which has no LoS restrictions BTW!). If you want a weapon that feels like the old Tigris with Slash procs everywhere, pick the Strun up!

[–] [email protected] 8 points 1 week ago* (last edited 1 week ago) (2 children)

We've done it! All the currently released frames are covered! I didn't really plan for what to actually do at this point... I'm open to suggestions! My current ideas are: I continue the threads only when a new frame or Prime releases (would probably need a new name as they definitely won't be weekly anymore) or I make a poll with some select warframes on every new thread and let the community vote on what frame they want to revisit next week. But enough about this, this is Koumei's thread after all!

I feel like this warframe is very polarizing. Depending whether you enjoy the chaos or randomness or prefer a more reliable and consistent playstyle, you'll either love her or hate her. I'm definitely the latter. Her 1st ability looks really cool with the thread spun up across the level geometry, but in gameplay is objectively useless. Not only will you struggle to get enemies to walk through the damned things on anything but the most cramped tilesets, because of how they are placed a lot of enemies will just walk right under the threads completely ignoring the ability. Each thread also only inflicts a single stack of whatever stats they rolled, absolutely useless. This is your subsume slot. Her 2nd ability takes the Duviri Decree mechanic and removes the two things that made it good - the passive 10% dmg and HP buff each decree gives and the ability to select from multiple ones. 90% of Decrees you get are going to be absolutely worthless to you, and good luck actually getting the challenges themselves done in a squad with a single competent damage frame. Rolled a Decree challenge you can't complete? Enjoy your 150s wait time! Her 3rd is a Revenant's 2 except entirely random. Depending on how the RNG gods feel, you can be an unkillable juggernaut or a paper mache frame that dies when an enemy looks at her. This is Xaku's 4 all over again, I don't like leaving my survivability up to chance. Her 4 is her best ability, but yet again you are entirely on the whims of RNG on whether you roll good statuses or not. Roll all 6? Congrats, you have an AoE nuke capable of dispatching lvl 200 Steel Path enemies with ease. Rolled anything but that? It's a cone-shaped Rhino's Stomp except the enemies move in an annoying matter making them more difficult to shoot. There is one good thing I can say about Koumei! She's available very early and thanks to that, teaches all new players a very valuable lesson - when you gamble, you never win.

 

The fate manipulator, plays with loaded dice, "99% of gamblers quit before they hit it big" - Koumei!

Release date: 2024-10-02

Passive: Every 1 minute, fate selects one of Koumei's equipped weapons to impart randomized Status Effects when dealing Damage for 1 minute.
Kumihimo - Weave the threads of destiny. Enemies who touch the threads suffer a random Elemental Status Effect. A roll of triple sixes creates threads that inflict one of every Elemental Status Effect.
Omikuji - Koumei glimpses a favorable future and the precise steps needed to reach it. Complete the challenge to earn a Decree. A roll of triple sixes grants a Decree without a challenge.
Omamori - Surround yourself with Omamori Charms, each with a chance to have enemy attacks heal you instead of damage you. The number of charms is determined by Koumei’s dice roll. A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.
Bunraku - Wield your foe’s fate threads like the strings of marionettes. Koumei’s dice determine how many Status Effects foes in front of Koumei will suffer. A roll of triple sixes maximizes Status Effect stacks and extends Bunraku to enemies behind Koumei.

Acquisition: Main and component blueprints can be obtained from Shrine Defense on Saya's Visions, Earth. Alternatively they can be purchased from Koumei's Shrine in Cetus with Fate Pearls, which are dropped by the Infested Oni at the end of Shrine Defense.

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

Seasonal death counter: 3 (+0, Subaru is on a roll!)

Poor Garfiel just can't stop losing! Subaru had some pretty gruesome deaths but Garfiel is the one who is constantly getting the despair this season. It wasn't enough that all the archbishops decided to show up, one of them happens to be a fucking dragon! One with ultra-speed regeneration, no less. Even the basic faceless cultists are no joke!

 

Biblically accurate angel, the singing executioner, warframe pregnancies confirmed? - Jade!

Release date: 2024-06-18

Passive: Jade possess two aura slots. Enemies that enter Light's Judgment well and Glory on High's primary fire at a 10% chance are afflicted with the Judgement debuff, applying 50% Damage Vulnerability lasting for 10 seconds.
Light's Judgment - Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgments.
Symphony of Mercy - Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.
Ophanim Eyes - Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.
Glory on High - Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light's Judgment radius empower the explosion.

Acquisition: Main blueprint is acquired upon completion of the Jade Shadows quest. Component blueprints are obtained from Ascension on Brutus, Uranus, at a 5% drop rate.

 

The eldritch storyteller, works out in a library, overguard overload - Dante!

Release date: 2024-03-27

Passive: Enemies slain by Noctua’s primary fire, alt-fire, and page fragments are scanned into the Codex upon death, with each enemy death recording 1 scan entry. Enemy types with completed Codex research become permanently debuffed with Chronicler’s Mark, which grants Dante’s equipped weapons, including the Noctua itself, and Final Verse’s Wordwarden Noctua copies an extra 50% Status Chance versus these foes.
Noctua - Open Noctua, Dante’s Exalted Tome, and unleash a tale of woe upon his enemies.
Light Verse - Dante’s vitalizing composition grants him and his allies Overguard and increases their Max Health.
Dark Verse - Dante’s composition draws blood from nearby enemies, inflicting Slash Damage upon them.
Final Verse - Dante must compose two other Verses before his Final Verse.

Acquisition: Main and component can be obtained from Rotation C of Disruption Armatus on Deimos.

 

The concrete master, walking radiation hazard, Albrecht's pet project Warframe - Qorvex!

Release date: 2023-12-13

Passive: All primary, secondary, selective melee weapons (Glaives and Gunblades), and Crucible Blast wielded by Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.
Chyrinka Pillar - Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
Containment Wall - Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
Disometric Guard - Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.
Crucible Blast - Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.

Acquisition: Main blueprint is acquired upon completion of Whispers in the Walls quest. His component blueprints are acquired from Sanctum Anatomica Bounties. Alternatively Qorvex's blueprints can be purchased from Bird 3.

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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 

Spookiest frame, 666 HP, literally empty headed - Dagath!

Release date: 2023-10-18

Passive: Dagath feeds from the souls of the deceased, granting her a 35% chance to activate Abundant Abyss when picking up Health Orbs or Energy Orbs to increase their effective yield by 300%.
Wyrd Scythes - Wyrd Scythes surround Dagath and seek out nearby enemies. Those struck are slowed and suffer Viral Damage with a guaranteed Status Effect. The scythes also spread Doom and extend its duration.
DOOM Not Eternal (15sec edition) - Condemn nearby enemies to their DOOM. A portion of the damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral damage.
Grave Spirit - Supercharge Dagath's weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form.
Rakhali's Cavalry - Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed enemies.

Acquisition: Main and component blueprints are acquired from Dagath's Hollow within the Clan Dojo. Component blueprints require Vainthorns to craft, obtained from the Abyssal Zone on Ceres. Access requires Abyssal Beacons, purchased from Faction Syndicates.

 

The betrayer, master of daggers, red crit number overflow - Kullervo!

Release date: 2023-06-21

Passive: All melee weapons equipped by Kullervo gain +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed.
Wrathful Advance - (TAP) Kullervo charges a Heavy Attack, then teleports to his target and strikes. His rage-filled focus temporarily increases his Melee Critical Chance.
(HOLD) Teleport to any marked location.
Recompense - Kullervo surrounds himself with daggers. Each dagger that strikes an enemy restores his health, but each dagger that misses an enemy strikes Kullervo, dealing a bit of damage. When Kullervo has max Health, he receives Overguard from struck enemies.
Collective Curse - Kullervo sends forth a curse that binds enemies. When a cursed enemy takes damage from him, every other cursed enemy also suffers a portion of that damage.
Storm of Ukko - The Void answers Kullervo’s invocation with a storm of daggers that rain down upon his enemies.

Acquisition: Main and component blueprints are purchased from Acrithis for Kullervo's Bane.

 

The crystal maiden, the walking geode, incredibly annoying to farm - Citrine!

Release date: 2023-02-15

Passive: Citrine emits a healing aura within a radius of 50 meters that continuously recover a base 5 Health points per second. Whenever she picks up a regular Health Orb, Dispensary produced Empowered variant, or Transmutation Probe converted Universal Orb, regeneration rate is permanently increased by 0.1 points, up to a maximum heal rate of 25 points per second.
Fractured Blast - Slash and stagger enemies with a crystal blast that inflicts Bleed. Enemies afflicted with this Status Effect have an increase chance of dropping Health and Energy Orbs.
Preserving Shell - Citrine guards herself and nearby allies with a crystalline shell that gradually decays. Kills and assists increase the defensive power of the shell.
Prismatic Gem - Deploy a gem that shoots prismatic beams. The gem targets enemies that are taking weapon damage from Citrine and her allies. Its beams inflict Heat, Cold, Toxin, and Electricity Status Effects. Status Chance and Status Duration increase for nearby allies.
Crystallize - Citrine summons crystal fractals. The fractals rush forward, seeking enemies. Enemies touched by the fractals are paralyzed crystalline growths. Hit the growths to deal Critical Damage.

Acquisition: Pain
Main and component blueprints can be obtained from Rotation C of Mirror Defense Tyana Pass on Mars. Alternatively they can be purchased from Otak in the Necralisk, Deimos with Belric Crystal Fragment and Rania Crystal Fragment.

 

The werewolf, one wolf pack, the furry frame - Voruna!

Release date: 2022-11-30

Passive: Voruna has 4 wolf ghostly companions, she can invoke their powers as her passive by holding their respective ability keys. 1 gives parkour velocity, 2 grants status immunity, 3 gives 100% heavy attack efficiency and 4 prevents your death once on a CD.
Shroud of Dynar - Dynar shrouds Voruna with invisibility and accelerates her speed. Invisibility ends when Voruna attacks. For a short time, melee attacks have increased Critical Damage and Status Chance and inflict Bleed. Melee kill an enemy during this time to extend the buff.
Fangs of Raksh - Raksh's fangs tear into your enemies. 5 random Status Effects are applied at 10 Stacks each on an enemy. On target's death, spread the Status Effects to other nearby enemies.
Lycath's Hunt - Lycath hunts to sustain the pack. There is a chance for enemies killed by melee attacks to drop health orbs and enemies killed by headshots to supply energy orbs. Increase the duration of Lycath's hunt by killing enemies affected by 5 or more Status Effects.
Ulfrun's Descent - Voruna drops to all fours and prepares 5 brutal charges that lock onto enemies. Ulfrun, the most powerful wolf, leads the attack as Voruna dashes toward her target. The pack deals increased damage to targets and nearby enemies that are inflicted by Status Effects. Lethal attacks double the damage of Voruna’s remaining charges.

Acquisition: Main and component blueprints can be obtained from Rotation C of Conjunction Survival Yuvarium and Circulus on Lua. Also available from Archimedean Yonta on the Chrysalith, Zariman Ten Zero with Lua Thrax Plasm.

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