Daxtron2

joined 1 year ago
[–] [email protected] 1 points 2 months ago

I don't think they're dead. They were wildly popular in the earlier days of the internet when it was still a relatively small place. Now there's more people playing games than ever before. And a much lower proportion playing MMOs

[–] [email protected] 1 points 2 months ago

You kinda have to when half of your "team" is barely even able to write code.

[–] [email protected] 2 points 2 months ago (2 children)
[–] [email protected] 1 points 2 months ago

This is why jesus invented mobile games

[–] [email protected] 1 points 2 months ago

There’s no hidden gems in steam

high quality game sells low end due to poor marketing

Self contradiction

[–] [email protected] 0 points 2 months ago (2 children)

Relying on luck isn't a great strategy, even if it sometimes works.

[–] [email protected] 1 points 2 months ago (5 children)

Its definitely a hard thing for most indie devs to do on their own. Its a totally separate skillset that most of us don't have but can definitely be learned.

[–] [email protected] 0 points 3 months ago (1 children)

My college used to tie your account to a maximum number of MAC addresses per year and you had to request more over the limit. I think it was like 4 or 5

[–] [email protected] 0 points 3 months ago (1 children)

I'll bet the Illinois Nazis didn't find it too funny

[–] [email protected] 1 points 3 months ago

Using a token predictor to do sub-token analysis produces bad results?!?! Shocking Wow great content

[–] [email protected] 0 points 3 months ago (3 children)

Was there ever a time where we all agreed on that?

[–] [email protected] 1 points 3 months ago (1 children)

No charlie, that's not that weird. In fact it happens all the time.

view more: ‹ prev next ›