My take is that they're trying to sell the game to people who haven't already purchased CS:1, or who haven't purchased any DLCs from CS:1. If you've already purchased DLC's, you've already served your purpose to the company.
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Nonsense, I have not even begun to consume
Seems counter intuitive. If that was the case then the true would be of all the Sims games. I bet the majority of buyers will be from CS:1. The market audience is only so big.
Or playable framerates.
That's totally expected. Besides, most of the Cities Skylines DLC were shit anyway. I mean building a zoo, seriously?
My experience is the opposite. While there were bad DLCs, most of them were awesome.
I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.
I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.
I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).
That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.
Was it at least done well, though? I've never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.
Some of the DLC, like After Dark (adds day/night cycle with changing resource use depending on the time of day) and Mass Transit (adds a bunch of new transportation methods along with new roads) feel almost essential to the game. Most of the others (like Parklife, which adds the zoo and some other stuff) just add a little more to do in the game once you've nailed down what it takes to run a city.
And then there's the radio stations, in case you wanted to pay $4 to listen to the same 3 songs and 4 fake ads on loop.