this post was submitted on 21 Oct 2023
218 points (93.6% liked)

Games

32657 readers
1356 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
(page 2) 50 comments
sorted by: hot top controversial new old
[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (2 children)

My take is that they're trying to sell the game to people who haven't already purchased CS:1, or who haven't purchased any DLCs from CS:1. If you've already purchased DLC's, you've already served your purpose to the company.

[–] [email protected] 5 points 1 year ago

Nonsense, I have not even begun to consume

[–] [email protected] 2 points 1 year ago

Seems counter intuitive. If that was the case then the true would be of all the Sims games. I bet the majority of buyers will be from CS:1. The market audience is only so big.

[–] [email protected] 4 points 1 year ago

Or playable framerates.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (2 children)

That's totally expected. Besides, most of the Cities Skylines DLC were shit anyway. I mean building a zoo, seriously?

[–] [email protected] 3 points 1 year ago (3 children)

My experience is the opposite. While there were bad DLCs, most of them were awesome.

[–] [email protected] 5 points 1 year ago

I enjoyed adding the new areas / zones to my cities, but the mechanics were dry as fuck and required “cheesing” to unlock all buildings.

I think there was a disconnect between what CO intended CS to be, and what it became. The people playing 8+ years after release want a sandbox where they can create their dream cities, not minuscule goals that made that dream harder.

I’m excited for CS2 because it seems more catered to the sandbox but with better city simulation mechanics, but let’s hope they do something interesting with the DLCs (and fix performance, obviously).

load more comments (2 replies)
[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

That sounds fun to me considering I liked the original Zoo Tycoon and nothing modern scratches that itch.

Was it at least done well, though? I've never really looked through the DLCs. I figured most of them were just visual content additions like new styled buildings and what not.

[–] [email protected] 6 points 1 year ago

Some of the DLC, like After Dark (adds day/night cycle with changing resource use depending on the time of day) and Mass Transit (adds a bunch of new transportation methods along with new roads) feel almost essential to the game. Most of the others (like Parklife, which adds the zoo and some other stuff) just add a little more to do in the game once you've nailed down what it takes to run a city.

And then there's the radio stations, in case you wanted to pay $4 to listen to the same 3 songs and 4 fake ads on loop.

load more comments
view more: ‹ prev next ›