this post was submitted on 21 Oct 2023
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[–] [email protected] 80 points 1 year ago (2 children)

"We absolutely cannot have ten years of Cities Skylines 1 content done" for the launch of the sequel, Colossal Order CEO Mariina Hallikainen says in the latest issue of PC Gamer. As a result, the studio decided to focus on "those things that we feel should have been in the original Cities: Skylines, but we didn't have the time or manpower."

Anyone that's not a fucking idiot already knew this, because we understand how temporal reality works. But the whiny "everything sucks and is bad" Stephanie Sterling crowd won't care.

[–] [email protected] 25 points 1 year ago (1 children)

But it looks like they did incorporate DLC into the sequel; it just isn't obvious. The current implementation of extractive versus value added industry looks better than what they did with Industries. The quantity of different transit types also feels like an equivalent to a couple of DLC for the original game. I also feel like the sequel's approach to power would also be most of a DLC for the original.

It isn't perfect, but it looks like Collosal Order at least implemented a lot of lessons learned from the original game. It doesn't seem as empty as C:S at launch.

[–] [email protected] 26 points 1 year ago (1 children)

I've played enough CS1 to know that I can't play it any more, no matter how much content it has. Its absolutely braindead traffic AI destroys my enjoyment of if the game once a city gets sufficiently big.

The traffic AI fixes were all I needed to see to be interested in CS2.

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago) (1 children)
[–] [email protected] 4 points 1 year ago (1 children)

I don't actually get that reference.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Oh!

https://www.youtube.com/watch?v=vHnYod32PCk

Adam Something just released a C:S2 video where he removed roads and messed with traffic logic.