this post was submitted on 05 Jul 2023
297 points (97.1% liked)
Asklemmy
43940 readers
504 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah +1 on Destiny. My most played game after ARMA2 and I'd not recommend it. It doesn't respect your time and you're expected to just grind the same 3 or 4 events constantly and those don't have any variation to them. Each season roles around with the same event to do each week for the next 12 weeks to get a slight recoloured gun.
I know it's common among MMOs to hyper focus in a small subset but at least alts exist and there's a world to explore. There's virtually no reason to go back to the main world in D2 outside of seasonal events and every area has the same feeling to it. Alts don't really matter either, there's 3 classes that all play almost the same way with slight variation. If I start a Mage or a Warrior in an MMO I'm going to have a different experience and challenge, In D2 the biggest challenge between a Hunter and Warlock is learning how double jumping works. I'm still going to be using the same gun to kill 99.9% of enemies.
The devs also don't care that much about their game. That much is self evident if you followed the recent major DLC release where at the end of the story even the communities own lore experts were scratching their head about what exactly the MacGuffin in the story was. At no point did the writers decide they should tell the players what it is/does even though all of the NPCs talk to you as if you already know.