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submitted 12 hours ago by [email protected] to c/[email protected]

Inspired by true events from this morning

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[-] [email protected] 96 points 9 hours ago

I released a game like three years ago and it's earned $97 in that time.

I feel your pain

[-] [email protected] 3 points 8 hours ago

If you roughly convert your hourly salary, how much money did you spend working on this game?

[-] [email protected] 9 points 7 hours ago

If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

If we compare the time spent to the money earned, then we're each worth several cents an hour.

It's a good thing I didn't get into game dev for the money, it seems I'm quite bad at it

[-] [email protected] 3 points 6 hours ago

Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that's not the point. Do your fun project because it's fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it's not fun anymore.

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this post was submitted on 27 Sep 2024
610 points (97.2% liked)

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