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submitted 5 days ago by [email protected] to c/[email protected]
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[-] [email protected] 4 points 4 days ago

Think of it more like Netflix. Netflix was great, then the market fractured and Netflix enshitified in response.

What it would take here is for a publisher to become a real distributor in the space, but competition is weak right now. Just like it really took Disney wading in to disrupt Netflix, it would take someone equally large, like Microsoft, to disrupt Steam. Sorry Ubisoft, but you don't cut it.

[-] [email protected] 6 points 4 days ago

Publishers already tried this (EA, Ubisoft, etc) and it didn't really work. They came back to Steam.

[-] [email protected] 2 points 4 days ago

That's why I think it has to be someone who owns a bunch of publishers, like Microsoft. Like how Disney is not just Disney, but also Pixar, Marvel, ABC, ESPN, etc... It's why people shit on Paramount+. There's just nothing there worth watching.

[-] [email protected] 2 points 3 days ago

Gun to my head I can't be bothered using a Microsoft store if they were to make one lol. Hell Im not even sure how I managed to escape their os, lol.

[-] [email protected] 2 points 4 days ago* (last edited 4 days ago)

because they didnt learn, in order to make more profit per sale on your platform, you either:

make a platform consumer friendly enough that people are willing to use it (the part that is most important)

or

make a game thats "good enough" that people will use your platform as a service (e.g Riot)

EA and Ubisoft (mostly) failed at both.

this post was submitted on 22 Sep 2024
444 points (98.7% liked)

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