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submitted 6 days ago by [email protected] to c/[email protected]
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[-] [email protected] 13 points 6 days ago* (last edited 5 days ago)

The PC version of Dragon Age: Origins allowed programming the characters with combat rules, so I could decide ahead of time how I wanted them to behave in a fight. It was so much better than the usual options of either tedious micromanagement or watching a dumb AI do dumb things with my characters.

Did that feature return in any of the sequels?

[-] [email protected] 7 points 5 days ago

DA2 had it IIRC but Inquisition didn't, and it looks like it's not in Veilguard because overview makes it look more like modern FF games which definitely don't have anything like that.

[-] [email protected] 3 points 5 days ago

Hmm, so the tactical part kind of died. That's sad.

this post was submitted on 21 Sep 2024
21 points (100.0% liked)

Gaming

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